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U4GM: Diablo 4 Has Sold Over 10 Million Copies as of Season 11

 
Author 1fuhd
Partaker 
#1 | Posted: 6 Jan 2026 08:07 
Diablo IV has quietly passed a major sales milestone, with total copies sold now well beyond 10 million by the time Season 11 arrived. That figure further reinforces the game's status as one of Blizzard's biggest modern successes, building on a launch that was already historic for the company. Within its first five days, Diablo IV generated more than 666 million dollars in revenue, instantly becoming Blizzard Entertainment's fastest-selling release and a cornerstone title heading into 2026.

Early on, Blizzard framed Diablo IV's debut around scale and engagement rather than raw sales totals. Alongside the revenue figure, the company highlighted that players had already logged hundreds of millions of hours fighting demons in Sanctuary during the game's opening stretch. Not long after, reports and community tracking suggested the player count had crossed the 10 million mark, and many fans now believe the total number of copies sold or accessed through services like Game Pass is comfortably above that line as Season 11 gets underway Diablo 4 Items.

The seasonal structure has been central to keeping Diablo IV in the spotlight. While some early seasons were met with criticism over balance changes, pacing, or endgame depth, the overall cadence has improved over time. Quality-of-life updates, class reworks, and more focused seasonal themes have helped stabilize the player base. Recent Steam data suggests that Season 11 is retaining roughly half of its players weeks after launch, which is a solid result for a live-service action RPG in a crowded market.

Looking beyond Steam, broader population estimates help explain how sales above 10 million can coexist with steady activity years after launch. Third-party trackers indicate that Diablo IV still sees millions of monthly active players across all platforms, with spikes around major updates and seasonal launches. Console and Battle.net users, who make up a large share of the audience, aren't always visible in public charts, but they significantly bolster the game's overall numbers and long-term engagement.

What's notable is that this commercial performance has continued despite frequent criticism within the community. Discussions around itemization, endgame variety, and cosmetic pricing remain common online, especially during seasonal launches. At the same time, those complaints exist alongside consistent player counts and ongoing sales, suggesting that while frustration is loud in some corners, a large portion of the audience continues to log in and invest time each season.

Expanded platform access has also helped sustain Diablo IV's reach. Full cross-play and cross-progression at launch made it easy for friends to play together across PC and consoles, while later additions like subscription availability lowered the barrier for newcomers. Blizzard's broader marketing push, including high-profile collaborations and mainstream promotion, introduced the franchise to players who might never have touched a traditional action RPG before.

As Season 11 progresses, Diablo IV sits in an interesting position. It remains commercially strong, highly visible, and very much a work in progress shaped by player feedback. Surpassing 10 million copies sold gives Blizzard a solid foundation to keep refining systems, delivering seasonal content, and planning future expansions D4 items buy. In a genre filled with fierce competition and shifting player expectations, maintaining momentum won't be easy, but the combination of strong sales, wide platform support, and durable engagement suggests Diablo IV is far from fading, regardless of the criticism that often surrounds it.

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 U4GM: Diablo 4 Has Sold Over 10 Million Copies as of Season 11

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